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Telegraphist 1920: Beats of War
at Cubepotato GamesMade strategy-rhythm game for HackYeah 2022 during 24 hours in 6-person team. Won 2nd place in Game Development #1 - Polish Great Battles category and received recognition from Centrum Rozwoju Przemysłów Kreatywnych (CRPK).
Team Size
6
Roles
Project Leader | Gameplay Programmer | Audio Designer | Game Designer | UI Designer
Language
C#
Engine
Unity
Platforms
Windows | Linux | Mac
Tools
Visual Studio | Git
HackYeah 2022 (24h hackathon)
During those 24 hours I was responsible for: • designing and implementing UI with animations using DOTween, • programming visual-audio to BPM response, • creating audio using interwar period samples and mixing it dynamically in Unity, • deploying an iteration system (creating a feature, testing and improving based on the feedback from other people around us). Link to the gamejam version: https://thematiaz0.itch.io/1920-telegraphist
CRPK Prototype
In April 2023, we were given the opportunity to get a fund from CRPK to work on a prototype of Telegraphist 1920: Beats of War. During this, I have programmed Level Editor to create base for us and future modders, deliver milestones with builds showcasing our progress and handled optimization for final demo in Unity.
Road to Early Access
Nowadays, I'm still working on the game after hours (with full-time job) and we intend to release it in Early Access on Steam in 2025. My role right now is various - from leading our programming team to contacting video game festivals and events around the world. In addition to this, I work on adding more juicyness to the game with VFX, shaders and UI. Isn't it what rhythm games are about?