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Telegraphist 1920: Beats of War

at Cubepotato Games

Making a narrative-driven rhythm game set during Polish-Soviet War in my free time. Started with prototype on HackYeah 2022 in 24 hours within 6-person team competing with 2300 participants. Won 2nd place by votes of jury in Game Development #1 - Polish Great Battles category and received recognition from Centrum Rozwoju Przemysłów Kreatywnych (CRPK). Currently, I'm: • Designing and implementing all user interface in the game, including Level Editor. • Leading a small team of programmers. • Managing marketing & PR inquiries.

Team Size

8

Roles

Project Manager • Gameplay Programmer • Audio Designer • UI Designer • UI Programmer

Language

C#

Engine

Unity

Platforms

Windows • Linux • Mac

Tools

Visual Studio • Git • Steamworks SDK

UI Showcase

HackYeah 2022 (24h hackathon)

In October 2022, I was taking part in HackYeah 2022 hackathon. We've received second place by vote of jury. During 24 hours I was responsible for: • designing and implementing UI with animations using DOTween, • programming visual-audio to BPM response, • creating audio using interwar period samples and mixing it dynamically in Unity, • deploying an iteration system (creating a feature, testing and improving based on the feedback from other people around us). Link to the gamejam version: https://thematiaz0.itch.io/1920-telegraphist

CRPK Prototype

In April 2023, we were given the opportunity to get a fund from CRPK to work on a prototype of Telegraphist 1920: Beats of War. During this, I have programmed Level Editor to create base for us and future modders, deliver milestones with builds showcasing our progress and handled optimization for final demo in Unity.

PGA 2024

In October 2024, the four of us had opportunity to show up at Poznań Game Arena 2024 and say hi to our fans, but also present people to new audience. The feedback from everyone was very valuable and the place seemed very inspirational for me (especially afterparty :P)

Digital Dragons' Go Global

In November 2024, we received another grant, this time for marketing expansion. During this time, I managed to create a port of Telegraphist 1920 for Steam Deck handheld, organized a focus test to make sure that we'll get Steam Deck Verified status (fingers crossed!) and executed all marketing ideas (aside from our TikTok socials).

Road to Full Release

Nowadays, I'm still working on the game in my free time and we intend to release it on Steam in 2025. My role right now is various - from leading our programming team to contacting video game festivals and events around the world. In addition to this, I work on adding more juicyness to the game with VFX, shaders and UI. Isn't it what rhythm games are about? Check out my article on Medium on that topic: https://medium.com/@mateusz.kusionowicz/how-to-create-a-new-evolution-of-guitar-hero-a-tale-of-telegraphist-1920-game-design-process-6f68736742d0