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Decorporation
at Cubepotato GamesMade 3D FPS commercial game and published on Steam. Worked on a project wearing different hats - project manager, programmer and UI designer. I was responsible for: • Programming upgrade system inspired with Hades game, • Implementing camera system with Cinemachine, • Implementing external APIs like Steamworks, Discord API, etc, • Bug-fixes and working with the team to handle a lot of various bugs. • Measuring performance bottlenecks and fixing them using Unity Profiler. Prior to Steam release this was a gamejam project (named Bulletache back then) made in 5 days for KrakJam 2022.