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Vampire the Masquerade: Reckoning of New York

at Draw Distance

Crafted a Visual Novel RPG game set in the World of Darkness lore. Released on PC, PlayStation 5, PlayStation 4, Nintendo Switch, Xbox One and Xbox Series. My duties: • Implemented Flow with Unity UI Toolkit - a visual dialogue and quest node graph for the narrative team. • Designed in Figma and implemented in Unity and DOTween UI/UX elements that were appreciated by VtM players. • Analysed wireframes for UX iterations.

Team Size

30+

Roles

UI/UX Designer • Gameplay Programmer • UI Programmer

Language

C#

Engine

Unity

UI Showcase

Mockups

Mockups