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COPA CITY

06/2025 - now

Working on a city builder / tycoon game with real-world cities and licensed football clubs. My duties involve iterating UI in Figma and implementing to Unity.

Telegraphist 1920: Beats of War

03/2023 - now

Making a narrative-driven rhythm game set during Polish-Soviet War. I'm responsible for UI and gameplay development. Won 2nd place out of 2300 participants on HackYeah 2022.

One More Ticket

11/2025

Built a reverse tower defense godlike game on 48 hour gamejam in 6-person team. I was responsible for UI design and implementation. Won 1st place by votes of jury.

Warszawieś

10/2024

Coded core architecture for city builder with RPG elements set in Warsaw Mythology for CRPK Jam 2024 during 48 hours in 5-person team. Received recognition from other participants.

Vampire the Masquerade: Reckoning of New York

11/2023 - 06/2024

Crafted a Visual Novel RPG game set in the World of Darkness lore. I was responsible for UI code and design. Released on PC, PlayStation 4 and 5, Nintendo Switch, Xbox One and Series.

Survival Nation

03/2022 - 05/2023

Worked on VR seamless open world multiplayer shooter game. I was responsible for networking and gameplay code. Released on Oculus, SteamVR and Pico.

Decorporation

01/2022 - 08/2022

Encorporated a KrakJam 2022 gamejam project into fully fledged FPS roguelite game and published commercially on Steam. I was responsible for UI and gameplay programming.

Keep it Cool, Man

08/2021 - 07/2022

Created an arcade fast-paced typing game with friend and released on Steam for free. I was responsible for visual side of the game. This project is the perfect definition of jam session.