Working on a city builder / tycoon game with real-world cities and licensed football clubs. My duties involve iterating UI in Figma and implementing to Unity.
Making a narrative-driven rhythm game set during Polish-Soviet War. I'm responsible for UI and gameplay development. Won 2nd place out of 2300 participants on HackYeah 2022.
Built a reverse tower defense godlike game on 48 hour gamejam in 6-person team. I was responsible for UI design and implementation. Won 1st place by votes of jury.
Coded core architecture for city builder with RPG elements set in Warsaw Mythology for CRPK Jam 2024 during 48 hours in 5-person team. Received recognition from other participants.
Crafted a Visual Novel RPG game set in the World of Darkness lore. I was responsible for UI code and design. Released on PC, PlayStation 4 and 5, Nintendo Switch, Xbox One and Series.
Worked on VR seamless open world multiplayer shooter game. I was responsible for networking and gameplay code. Released on Oculus, SteamVR and Pico.
Encorporated a KrakJam 2022 gamejam project into fully fledged FPS roguelite game and published commercially on Steam. I was responsible for UI and gameplay programming.
Created an arcade fast-paced typing game with friend and released on Steam for free. I was responsible for visual side of the game. This project is the perfect definition of jam session.